Cutting room floor resident evil
![cutting room floor resident evil cutting room floor resident evil](https://tcrf.net/images/2/2a/Resident_Evil_2_N64_LeonB_Intro.png)
- #Cutting room floor resident evil Patch#
- #Cutting room floor resident evil full#
- #Cutting room floor resident evil series#
- #Cutting room floor resident evil free#
In the hall, take a left and grab the Old House Map to get your bearings, and look under the table for Burner Fuel.
![cutting room floor resident evil cutting room floor resident evil](https://tcrf.net/images/2/2d/Resident-Evil_Revelations-s000-ingame-2.png)
Ignore the nest and dash to the right - slicing bugs away as you make for the far door - we’ll return soon enough. Retrace Mia’s steps into the Guest Room, only now there’s a big nest here too, and some bugs on the right wall. Check around the side of the door to the Guest Room to find 44 Mag Ammo stashed on the floor by the pit.
#Cutting room floor resident evil full#
Off to the right is a Living Room full of big armored nests that spawn endless swarms that will kill you if you don’t take out the nests - but since they take a crazy amount of ammo to destroy, it’s better to go left instead. A single bullet takes them out, but if you’d rather conserve ammo a knife slash will do just fine. In fact, more bugs await you inside, and these are much larger, fly around, and sting you. Head through the gate and past the creepy dolls to the main door, and break the crates for Shotgun Shells and.bugs. Head up the path and note it’s the same route that Mia took in the tape you viewed her in, only thankfully you aren’t being chased, so you can inspect the place a bit more thoroughly. Now head up the path to the Old House (and check on the left for a large bowl that holds Gunpowder). To the right of the keycard door is another locked door, but turn around and look under the trailer for extra Shotgun Shells. The numbers seem to indicate you need something that can look like the number 7 if manipulated correctly. To the left of the door are some bushes that obscure another shadow puzzle that locks a nearby chest. Leaving the trailer behind, take note of the door to the right that’s locked by two keycards (and grab the Supplements next to it). Whichever you don’t repair, you’ll find another Repair Kit later. Both new weapons deal more damage - but carry less ammo. You can also go back to the Main Hall and swap the M37 Shotgun for the Broken Shotgun, and repair it to claim a more powerful M21 Shotgun instead. Note: That Repair Kit you found can be used to turn that Broken Handgun into an M19 Handgun (the same type as you used in the Guest House) which is a bit more powerful than the G17 you’re currently using. As you turn to leave, the phone will ring, and Zoe will give you your next mission - find the serum in the Old House, likely guarded by her mother, Marguerite. While you’re inside, be sure to grab the Broken Handgun on the bed, and check out Zoe’s Investigation Notes on the board ( File #14). While you can get the Magnum now if you’ve been diligent in your coin hunting, ammo is extremely sparse right now. You have enough to get the Steroids or Stabilizer now if you want, an Antique Coin #9 is waiting next to the Magnum. 3 gets you Steroids, another 5 will net you a Stabilizer, and if you can find 9 more, you can unlock the 44 Magnum (they can be unlocked in any order). Remember those Antique Coins you’ve been finding? You can trade them for items by putting them in the birdcages until they open.
#Cutting room floor resident evil series#
Inside is another Safe Room, as well as a VHS Player (but no tape), and a series of bird cages. To the right of the door is Chem Fluid, and hiding between the steps is Mr. Head on over to the lit up trailer that apparently belongs to your contact, Zoe.
#Cutting room floor resident evil Patch#
There’s another secret hiding below the front porch - head down the steps and move along the railings until you spot a patch of sheet metal covering the section below the front porch - peel it aside and crawl in to find a box you can break to find a Repair Kit. Heading along the front porch, you can find an Herband Gunpowdernear the far end.īack at the front steps, look around the bushes to the right to find a pot full of soil and Antique Coin #8 on top of it, next to a boarded up window with a Separating Agent below it. On the opposite side is a pot on a lawn chair with an Herbinside. On the steps down, look for a pot and inspect it to find a Lockpick inside. Out in the yard, you can’t quite get to freedom yet, but there is a lot to look for.
#Cutting room floor resident evil free#
Note that since Jack has been dealt with, you can freely roam the Main House without fear of his ambushes, so feel free to explore and look for items you may have missed. With the last Dog’s Head emblem in your hands, return to the Main Hall and open the door to the outside.